{"id":34327,"date":"2022-12-29T09:13:45","date_gmt":"2022-12-29T06:13:45","guid":{"rendered":"https:\/\/demo5.teaser-cube.ru\/2022\/12\/29\/skako-timy-vfx-a-zvuku-vytvorili-piesocne-cervy-od-nuly\/"},"modified":"2022-12-29T09:13:45","modified_gmt":"2022-12-29T06:13:45","slug":"skako-timy-vfx-a-zvuku-vytvorili-piesocne-cervy-od-nuly","status":"publish","type":"post","link":"https:\/\/movieworld.blog\/sk\/2022\/12\/29\/skako-timy-vfx-a-zvuku-vytvorili-piesocne-cervy-od-nuly\/","title":{"rendered":"Ako t\u00edmy VFX a zvuku vytvorili pieso\u010dn\u00e9 \u010dervy od nuly"},"content":{"rendered":"<p>Naz\u00fdvaj\u00fa ho \" pieskov\u00e1 clona.  \"V p\u00fa\u0161\u0165ach Jord\u00e1nska a Spojen\u00fdch arabsk\u00fdch emir\u00e1tov, kde re\u017eis\u00e9r Denis Villeneuve nato\u010dil v\u00e4\u010d\u0161inu filmu Duna, je v\u0161etko v r\u00f4znych odtie\u0148och b\u00e9\u017eovej. Aby tomu zodpovedal, superv\u00edzor vizu\u00e1lnych efektov Paul Lambert urobil nie\u010do, \u010do nikdy predt\u00fdm neurobil: zmenil svoje zelen\u00e9 obrazovky na hned\u00e9. Sandscreen znamenal, \u017ee Villeneuve mohol v\u0161etky svoje z\u00e1bery kr\u00e1sy nato\u010di\u0165 v p\u00fa\u0161ti a Lambert mohol v postprodukcii \u013eahko prida\u0165, \u010do potreboval. Sta\u010dilo vymeni\u0165 farbu piesku za ak\u00fako\u013evek budovu, pozadie alebo zviera, ktor\u00e9 chcel. V\u010faka tomu mohol ka\u017ed\u00fd z\u00e1ber vyzera\u0165 \u010do najprirodzenej\u0161ie - a z\u00e1rove\u0148 im to umo\u017enilo vytvori\u0165 jednu z najikonickej\u0161\u00edch bytost\u00ed sci-fi.\n<\/p>\n<p>Samozrejme, hovor\u00edme o pieskov\u00fdch \u010dervoch. Pod\u013ea opisu Franka Herberta v knihe Duna s\u00fa pieskovce obrovsk\u00e9 tvory, ktor\u00e9 \u017eij\u00fa v roz\u013eahl\u00fdch pieskoch Arrakisu a produkuj\u00fa \"korenie\" - najcennej\u0161iu l\u00e1tku v zn\u00e1mom vesm\u00edre. Fremenom, p\u00f4vodn\u00fdm obyvate\u013eom Arrakisu, sl\u00fa\u017eia aj ako dopravn\u00fd prostriedok. Fremeni si do ich \u0161upinat\u00e9ho zov\u0148aj\u0161ku zah\u00e1knu opraty a stoja na nich, ke\u010f sa plazia p\u00fa\u0161\u0165ou. V\u010faka pieskov\u00e9mu pl\u00e1tnu mohol Lambert nakr\u00faca\u0165 herca priamo na mieste \" na pieskovom \u010dervovi\" - v podstate na pohyblivej plo\u0161ine na kardane pokrytej b\u00e9\u017eovou farbou - a potom prida\u0165 \u010derva pod n\u00edm pomocou CGI. Lambertovi to dalo mo\u017enos\u0165 vytvori\u0165 plynul\u00fd z\u00e1ber VFX (t\u00fdch bolo v Duny viac ako 2 000) a Villeneuveovi mo\u017enos\u0165 ma\u0165 film, ktor\u00fd vyzer\u00e1 \u010do najprirodzenej\u0161ie. \" Nikdy nie som superv\u00edzor, ktor\u00fd Denisovi povie: \" Pozri, ak to cel\u00e9 urob\u00edme na modrom pl\u00e1tne...\" Lambert hovor\u00ed. \" Tak\u00fdmto sp\u00f4sobom nepracujem.  \"\n<\/p>\n<p>\u010eal\u0161\u00edm \u00faspechom bolo navrhn\u00fa\u0165 samotn\u00e9 \u010dervy. Villeneuve za\u010dal pracova\u0165 na Duny hne\u010f po dokon\u010den\u00ed Blade Runner 2049 v roku 2017. \"Potreboval som ve\u013ea \u010dasu a [\u0161t\u00fadio] mi ho poskytlo,\" hovor\u00ed Villeneuve. \" Ke\u010f sme za\u010dali s pr\u00edpravou, v\u0161etko u\u017e bolo v\u00e4\u010d\u0161inou navrhnut\u00e9, v\u00fdtvarn\u00e9 koncepty boli hotov\u00e9.  \" V spolupr\u00e1ci s produk\u010dn\u00fdm dizajn\u00e9rom Patriceom Vermetteom str\u00e1vil mesiace snahou o spr\u00e1vny dizajn \u010dervov - ich ve\u013ekos\u0165, \u0161trukt\u00faru, silu, ktor\u00fa by potrebovali na pohyb v ton\u00e1ch piesku.\n<\/p>\n<p>\"  Je zrejm\u00e9, \u017ee Duna m\u00e1 tak\u00fa ve\u013ek\u00fa fan\u00fa\u0161ikovsk\u00fa z\u00e1klad\u0148u, \u017ee ke\u010f si na internete zad\u00e1te do Googlu napr\u00edklad \"Dune sandworm\", n\u00e1jdete mno\u017estvo r\u00f4znych verzi\u00ed,\" hovor\u00ed Vermette. \" A Duna bola takou in\u0161pir\u00e1ciou pre mnoh\u00fdch milovn\u00edkov sci-fi a filmov, ktor\u00e9 boli nato\u010den\u00e9. V Hviezdnych vojn\u00e1ch je pieso\u010dn\u00fd \u010derv. Tak\u017ee sme chceli urobi\u0165 nie\u010do celkom origin\u00e1lne a desiv\u00e9.  \"\n<\/p>\n<p>Dizajn pieskov\u00fdch \u010dervov, s ktor\u00fdm pri\u0161li, naz\u00fdva Lambert \"prehistorick\u00fdm\".  \"Je chrumkav\u00fd, pokryt\u00fd \u0161upinami a zd\u00e1 sa, \u017ee je dlh\u00fd stovky metrov. Jednou z najlep\u0161\u00edch predl\u00f4h bola ve\u013eryba. Ve\u013ek\u00e1, zovret\u00e1 tlama pieskovca, s ktorou sa Paul Atreides (Timoth\u00e9e Chalamet) stret\u00e1va \u010delom, je pln\u00e1 ve\u013eryb\u00edch chrupaviek; jeho pohyby pod hladinou museli by\u0165 ve\u013emi ve\u013erybie. Lambertov t\u00edm vyu\u017eil v\u0161etky tieto n\u00e1pady pri digit\u00e1lnom vytv\u00e1ran\u00ed \u010dervov, vykres\u013eovan\u00ed ich text\u00far v programe Clarisse, ich anim\u00e1cii pomocou programu Maya a n\u00e1slednom komponovan\u00ed jednotliv\u00fdch z\u00e1berov v programe Nuke.\n<\/p>\n<p>Potom tu bola ot\u00e1zka \u010derv\u00edho menovca: piesok. Samotn\u00e9 tvory dostan\u00fa v Dune nieko\u013eko z\u00e1berov za peniaze, ale v\u00e4\u010d\u0161inu \u010dasu ich spozn\u00e1me pod\u013ea ich pohybu pod zemou. Tieto vlnky na povrchu d\u00fan, ktor\u00e9 Herbert nazval \" wormsign \", sa tie\u017e museli vytvori\u0165 digit\u00e1lne. Ke\u010f bol Lambert na nat\u00e1\u010dan\u00ed v p\u00fa\u0161ti, chcel z\u00edska\u0165 predstavu o tom, ako vizualizova\u0165 mas\u00edvne premiestnenie piesku, ktor\u00e9 by \u010dervy sp\u00f4sobili umiestnen\u00edm v\u00fdbu\u0161n\u00edn pod zem, \" ale na Bl\u00edzkom v\u00fdchode to asi nie je to najlep\u0161ie, \u010do sa d\u00e1 robi\u0165.  \" Namiesto toho vytvoril simul\u00e1ciu pohybu piesku pomocou softv\u00e9ru Houdini, zalo\u017een\u00fa preva\u017ene na pohybe vody.\n<\/p>\n<p>To n\u00e1s priv\u00e1dza k \u010fal\u0161ej jedine\u010dnej vlastnosti pieskov\u00fdch \u010dervov: k ich zvukov\u00fdm \u00fa\u010dinkom. Okrem chvenia zeme by Fremeni v p\u00fa\u0161ti Arrakis - a div\u00e1ci v kine - mali by\u0165 schopn\u00ed po\u010du\u0165 pohyb \u010derva. Pieskov\u00e9 \u010dervy tie\u017e sleduj\u00fa podzemn\u00e9 zvuky, takmer ako sonar (op\u00e4\u0165: ve\u013eryby), preto Fremeni rozpty\u013euj\u00fa tieto tvory pomocou \" t\u013a\u010dikov \", ktor\u00e9 neust\u00e1le nar\u00e1\u017eaj\u00fa na povrch zeme. To znamenalo, \u017ee \u0161elmy z Duny museli ma\u0165 svoje vlastn\u00e9 zvuky - t\u00e1to \u00faloha pripadla zvukov\u00e9mu t\u00edmu Marka Manginiho a Thea Greena. T\u00e1to dvojica spolupracovala s Villeneuvom na filme Blade Runner 2049 a v tomto procese pri\u0161la na filozofiu, ktor\u00e1 sa preniesla aj do Duny: \"Mangini hovor\u00ed: \"V\u0161etky tieto zvuky by mali p\u00f4sobi\u0165, akoby \u017eili vo vesm\u00edre, ktor\u00fd pozn\u00e1me. Villeneuve \" ve\u013emi chcel, aby v\u0161etko, \u010do sme po\u010duli, bolo organick\u00e9 alebo akustick\u00e9.  \"\n<\/p>\n<p>Aby mohli t\u00fato filozofiu uplatni\u0165, pri\u0161li s \u010fal\u0161\u00edm nov\u00fdm konceptom: falo\u0161n\u00fdm dokument\u00e1rnym realizmom, skr\u00e1tene FDR. I\u0161lo o to, \u017ee Duna mus\u00ed vyznie\u0165 ako dokument\u00e1rny film, ktor\u00fd nato\u010dil \u0161t\u00e1b vyslan\u00fd na Arrakis. Nie pr\u00edli\u0161 \"zvukovo dizajnovo\", hovor\u00ed Green. Tak\u017ee pre pieso\u010dn\u00e9 \u010dervy sa dvojica vzoprela kli\u0161\u00e9 filmov\u00fdch mon\u0161tier a vytvorila \" trepotav\u00fd \" zvuk pre wormsign - nie\u010do, \u010do znamen\u00e1 nebezpe\u010denstvo v dia\u013eke. Do \u00dadolia smrti si vzali hydrof\u00f3ny - podvodn\u00e9 mikrof\u00f3ny - a nahrali zvuk pohybuj\u00faceho sa piesku. Pre zvuk otv\u00e1rania \u00fast \u010derva vytvorili t\u00f3n \"gunk-gunk-gunk\" vrstven\u00edm mno\u017estva spracovan\u00fdch \u013eudsk\u00fdch a zvierac\u00edch zvukov. (Dvojica sa zdr\u00e1ha uvies\u0165 pr\u00edklady. \"Nemysl\u00edm si, \u017ee by tam bolo nie\u010do mimoriadne exotick\u00e9,\" hovor\u00ed Mangini.) Sandworm movement pou\u017e\u00edva aj zvuky v\u0155zgaj\u00facej k\u00f4ry stromov a kr\u00fatiacich sa li\u00e1n. Zvuk, ktor\u00fd vyd\u00e1va, ke\u010f prehltne cel\u00fd stroj na zber korenia? To je Mangini s mikrof\u00f3nom v \u00fastach, ktor\u00fd nas\u00e1va ve\u013ea vetra.\n<\/p>\n<p>V\u00fdsledkom je nie\u010do, \u010do je stra\u0161idelne riedke ako samotn\u00fd Arrakis. Je to tie\u017e ve\u013emi odli\u0161n\u00e9 od svi\u017enej atmosf\u00e9ry v\u00e4\u010d\u0161iny sci-fi filmov. \"Na Denisovi som si v\u0161imol, \u017ee mi ani raz nedal ako referenciu nie\u010do z in\u00e9ho filmu,\" hovor\u00ed Green. \" Pou\u017e\u00edva in\u00e9 filmy ako pr\u00edklady toho, \u010do sa nem\u00e1 robi\u0165, \" dod\u00e1va Mangini. Pieso\u010dn\u00ed \u010dervi sa teda nepodobaj\u00fa na \u017eiadne z pr\u00ed\u0161er v t\u00fdchto filmoch. Villeneuve viac ako strach chcel, aby \u013eudia c\u00edtili \u00factu k \u010dervom, ke\u010f sa objavia na pl\u00e1tne, a Manginimu povedal: \"Je to viac boh ako Godzilla.  \"<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Naz\u00fdvaj\u00fa ho \" pieskov\u00e1 clona. \"V p\u00fa\u0161\u0165ach Jord\u00e1nska a Spojen\u00fdch arabsk\u00fdch emir\u00e1tov, kde re\u017eis\u00e9r Denis Villeneuve nato\u010dil v\u00e4\u010d\u0161inu filmu Duna, je v\u0161etko v r\u00f4znych odtie\u0148och b\u00e9\u017eovej. Aby tomu zodpovedal, superv\u00edzor vizu\u00e1lnych efektov Paul Lambert urobil nie\u010do, \u010do nikdy predt\u00fdm neurobil: zmenil svoje zelen\u00e9 obrazovky na hned\u00e9. Sandscreen znamenal, \u017ee Villeneuve mohol v\u0161etky svoje z\u00e1bery kr\u00e1sy [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":34336,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[],"class_list":["post-34327","post","type-post","status-publish","format-standard","has-post-thumbnail","","category-spice-world"],"_links":{"self":[{"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/posts\/34327","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/comments?post=34327"}],"version-history":[{"count":0,"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/posts\/34327\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/media\/34336"}],"wp:attachment":[{"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/media?parent=34327"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/categories?post=34327"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/movieworld.blog\/sk\/wp-json\/wp\/v2\/tags?post=34327"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}